MechWarrior: Dark Age Campaign Rules
Developed by William Keech with contributions by
Brian Wright and Mike Mcfarland
last updated 16 Feb 2003
(all changes and additions are in red).

Setup:

At the campaigns beginning, each player will start with 100 points and build from there.

25 points will be awarded for each sanctioned campaign game session that a player attends whether you play or not.

50 points will be awarded for each sanctioned battle or scenario participated in. (win or lose).

Battles and scenarios will be 60 minutes in length.

Battles between armies of drastic point value differences (greater than 200%) may be fought with the larger army reduced to within 125% of the smaller one. This is entirely optional, and must be agreed upon by both parties.

Combat:

Each turn of a standard battle will consist of 3 orders, no matter the size of the force.

Formations are allowed as per the standard rules.

Standard battles can be won in one of three ways;

  1. Being the last Army on the battlefield.
  2. Your opponent surrenders.
  3. Scoring more points than your opponent at the end of 60 minutes.

Scenarios may have different requirements for winning.

Alliances can be formed and broken at your own discretion.

Surrendering a battle will cost you 1 unit.

Retreating from a battle is allowed, but it will cost you 15 points to do so.

Scoring:

All percentages are rounded down.

Various points and/or units may be awarded for the completion of scenario objectives.

Destroying an enemy unit will earn you 100% of the units point value.

Capturing an enemy unit will earn you 100% of the units point value.

The surviving units on the field are never scored.

Aftermath:

All percentages are rounded down.

Damaged units are repaired at no cost, after a battle, if you have a Recovery Vehicle (for vehicles and Mechs) or a M.A.S.H. Unit (for infantry) in your Army.

The cost of salvaging a destroyed unit, after a battle, will be determined by rolling 1 six sided die per unit being salvaged.

Die Roll
Result
1-3
Salvage cost is 50% of units point value.
4-5
Salvage cost is 75% of units point value.
6
The unit is unsalvageable.

Replacing a captured unit will cost 100% of the point value or you may have the option to pay a ransom for the unit to the player who captured it.

Disbanding a unit will return 50% of its point value to the players Point Pool.

Upgrading a unit will cost the difference in point values.

Downgrading a unit is not possible. (This is any upgrade that results in a negative point cost)

You must have the actual figure available to put it into your army (no proxies allowed).

View the Rosters
Read unit info

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