A ship travels around a ring of islands stopping occasionally to let the crew sell its carefully hoarded goods. The Captain usually decides on which port to visit next, while players are deciding what merchandise to sell. If the crew members are unhappy with the Captain's choice, a mutiny might occur, and a new Captain appointed. Throughout the game, players earn points for having the best selection of goods for sale as well as points for being on the winning side in a mutiny.
Conflict in Meuterer is less overt
than in its predecessor, and therefore can be enjoyed by a wider range of
players. While it lacks some of the subtleties of its carefully-crafted parent,
it also has a breezy charm of its own.

| Number of players: 3-6 | Complexity: | Strategy: | Luck: |
| Playing time: 1 hour | Manufacturer: Adlung Spiele | ||
GAMES
100 Honoree 2002
Fairplay
Best Card Game Award 2001