MechWarrior: Dark Age Infantry Units

Nobody expects much from Peasant Company units, the cheapest units in the game. While their combat values border on non-existent, peasant infantry offers tremendous utility for a low cost. All Peasant Companies are able to Infiltrate, giving them the option to begin the game in a forward position occupying a location it would take the same unit 2 turns to reach with movement orders. The ability to occupy a key terrain feature can be instrumental in a game and Infiltrate makes it happen. Also, despite their weaknesses, Peasant Companies are still units. They can add to formation attacks and tie down opposing units in base contact with them the same as much more formidable units.

 

The Standard Foot unit has a variety of uses depending on the rank of unit you choose to use. The elite Standard Foot unit is the only unit in the game with Bypass special equipment and deserves special note. If you are planning to capture 'Mechs or vehicles, a successful Bypass attempt can be a game winner. Veteran Standard Foot units offer Point Defense to share their defense value with friendly units. This ability can be useful when retreating damaged units from the front lines. Placing the damaged units in base contact with the infantry will increase their defense values until they can be repaired. The green Standard Foot unit has Camouflage special equipment to provide enhanced defense while in hindering terrain. If using this unit, be sure to place lots of hindering terrain in the terrain pool when preparing the battlefield.

The Hoverbike Squad is an exceptional unit. As the only infantry unit with the hover speed mode, it is exceptionally mobile and able to easily break away from opposing units. All Hoverbikes have Evade special equipment increasing their survivability against ranged attacks. Energy weapons make them naturals for harassing vehicles and 'Mechs, against whom their attacks will inflict full damage. Elite Hoverbikes with Pulse equipment can be very effective in this capacity, especially when used in formation to increase their chance to score a successful hit. Lastly, with their high speed, Hoverbikes are very good at racing for an opponent's deployment zone to gather some victory points. Hoverbikes: exceptional capabilities, exceptional value.

Cavalier Battle Armor is well-balanced, offering an inexpensive mix of speed, defense and ballistic damage. It is very flexible and able to perform a variety of missions. This Jump Jet-equipped unit is able to quickly maneuver on the battlefield. Its medium-range ballistic weaponry make the Cavalier equally effective against all targets and give it limited stand-off capabilities. The elite version, with a maximum range of 10 inches, is especially well suited to stand-off attacks. Steel Wolves Cavalier Battle Armor has Armor Piercing special equipment, making it effective against targets with defensive special equipment. Cavalier armor is a terrific choice as a general infantry unit for any battleforce.


Purifier Battle Armor's
strengths are speed and hitting power. Getting the first shot is vital to this unit, since its poor defense value won't protect it from enemy fire. Make use of blocking terrain to cover the Purifier's advance, and attempt to flank the opponent. This maneuver will protect your unit from a counter-attack. Use a formation move with Jump Jets to keep three or more units together for an effective ranged combat formation attack following your move.

 

Hauberk Battle Armor provides several very useful buy specialized functions and lots of surprises to an unwary opponent. Equipped with Infiltrate and Point Defense special equipment, Hauberk armor is ideal as an escort to other poorly-defended units with Infiltrate. Peasant Companies are a natural unit to deploy with Hauberk Battle Armor in an advanced position on the battlefield. Hauberk also has outstanding range. Given the fact that it is an infantry unit, expect your opponent to ignore your Hauberks, giving you a surprise shot from up to 14 inches away when he's not expecting it. All Hauberk Battle Armor is difficult to eliminate, as well, since it acquires Heavy Armor late in its combat dial. Don't expect your Hauberk units to go down without a fight!

Fast and well-armed, Clan Battle Armor is another effective offensive infantry unit. With a top speed value of 10, this unit can get places fast. A modest range gives it the potential for ranged attacks, but this unit really shines once it is in base contact with opposing 'Mechs. Clan armor is equipped with Flamers and can do some serious damage to a 'Mech with just one hit. Very few 'Mechs can withstand the two clicks of heat a successful Flamer hit delivers without some discomfort! A wise opponent will watch Clan units closely, making them effective as a means of channeling the movement of opposing 'Mechs.

 

All ranks of Gnome Battle Armor come equipped with Reflective Armor. This special equipment reduces the damage sustained from energy ranged attacks by 2 clicks. Since all energy attacks against infantry are reduced to 1 click, Reflective Armor makes the Gnome immune to damage from energy weapons. Gnome Battle Armor is a very well-balanced unit and effective for its point cost. In formation, it will give any opponent cause for concern. Its ballistic weaponry make it equally effective against opposing infantry, vehicles or 'Mechs. Defense, mobility and firepower: Gnome Battle Armor has it all.

 

 

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